Was supposed to be an endless survivor FPS but it turns out to be too much to handle. So walk around a box, observe some pillars, and hold a hair dryer.


This was meant for a project where we selected our own engine to work with, but we had to do our own research. I selected Godot because I heard it was a good alternative to Unity that indie game developers were getting into. Unfortunately, I couldn't get what I wanted to get done in time.

StatusCanceled
PlatformsHTML5
Authorbsh00006
Made withGodot

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